Installation
- To get started working on scenes in Unity, you must first install the Unity Hub
- Once the Hub is installed, open it, and in the Installs tab, press 'Add' and choose Unity version 2020.3.15f2 (LTS).
- After pressing 'Next' make sure that WebGL and Windows Build Support are checked in the list of modules.
- Once the install finishes, you can now go back to the Projects tab in the hub. Press 'Add' and select the project folder (It is located where you cloned the GitHub repository).
- Make sure the Unity version is set to the correct one, and then you can click the newly added project to open it.
Moving around the scene
- Right-click on the mouse and use the WASD keys to move around the scene.
- Use ‘W’, ‘E’, and ‘R’ keys to toggle between the transform, rotate, and scale tools
- if you want to view a game object in the scene click on the game object with the mouse present over the scene window, click ‘F’ to zoom in on the game object.
- if you want to find a game object in the hierarchy, select it in the scene view and click ‘F’ to highlight it in the hierarchy.
Assets and Materials
Treasured is currently uses HDRP (High Definition Render Pipeline) shader.
If you are importing a new asset, you can create a folder for it and name it accordingly. In our project .fbx format for assets. To import a model, simply drag it in to the newly created folder. The same can be done for texture maps. When importing textures, make sure that the texture type of the normal map is set to 'Normal map' in the Inspector tab afterward.