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Reflections are not showing properly

After baking your lighting, you may notice the reflection probe only has the skybox baked into it and not the surrounding scene. Select the reflection probe only and click 'Bake' in the Inspector tab.

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<aside> 💡 Reminder: Reflection probes should be set to “Baked”

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Seams in the 360 images (cubemap)

Recording #41.mp4

  1. Make sure that the exposure mode in the global volume setting is set to Fixed
  2. In the Unity toolbar, click Edit > Project Settings
  3. Under the HDRP Default Settings,
    1. navigate to the Ambient Occlusion tab and set the Intensity to '0'
    2. navigate to the Bloom and set the Intensity to '0'
    3. navigate to the Motion Blur and set the Intensity to '0'
    4. navigate to the Chromatic Aberration and set the Intensity to '0'
    5. navigate to the Depth Of Field and set the Intensity to '0'
    6. navigate to the Film Grain and set the Intensity to '0'
    7. navigate to the Lens Distortion and set the Intensity to '0'
    8. navigate to the Motion Blur and set the Intensity to '0'
    9. navigate to the Vignette and set the Intensity to '0'

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Interactable icons showing through walls

  1. In the Inspector tab, add a 'Mesh Collider' component to the walls in your scene
  2. After exporting the new mesh, in the browser preview the icons should no longer show through walls.